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‘God of War’ – Kratos’ Redemption

It’s been eight long years for ‘God of War’ fans, but just a week ago, the much anticipated sequel to ‘God of War III’ was released.

According to gamesindustry.biz, ‘God of War’, also referred to as ‘God of War IV’, is the fastest selling title in the franchise’ history boxed sales only on Play Station 4. It has sold over 35% more physical units in its first week than the previous best, 2010’s ‘God of War III’.

It has in this week knocked down Ubisoft’s ‘Far Cry 5’ down to number two after it’s been on the top spot for three consecutive weeks, making ‘God of War’ most possibly the biggest launch of the year thus far.

It’s no secret that almost every gamer is in love with story of Kratos as he battles demons, both within in himself and in his world. But this time round, gamers are in for another treat. While its seven predecessors’ story lines and settings were predominantly based off Greek mythology, the plot now moves over to Norse mythology – to a time where Norse gods roamed Midgard. Throughout the game, players can venture some of the nine other realms in Norse mythology.

The story also avails a new life to Kratos. After wreaking havoc on the Greek world and destroying the gods of Olympus – avenging the death of his family, Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.

Living in an unforgiving realm of Norse gods and monsters, Kratos must pass on his survival skills to Atreus. “This startling reimagining of ‘God of War’ deconstructs the core elements that defined the series – satisfying combat; breathtaking scale and a powerful narrative – and fuses them anew,” playstation.com stated.

The website also added that with a vast forests, caves and mountains of pre-Viking lore, and an added emphasis on discovery and exploration, the world will draw players in to explore every inch of the game’s breathtakingly threatening landscape.

“This game is about Kratos teaching his son how to be a god, and his son teaching Kratos how to be human again,” said the game’s creative director, Cory Barlog.

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